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Capturas de Pantalla

2007-11-30

En el otoño del 2007 AROS consiguió un nuevo aspecto con los temas personalizados y los nuevos telones (wallpapers), un nuevo Instalador y una gran cantidad de trabajo en las traducciones. Habrá más pantallas...

La ventana del nuevo instalador de AROS de Neil Cafferkey.


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WmvAROS - AROS-native evironment preinstalled on VMWare HD image, showing some AROS networking programs - WookieChat IRC client and AROS-Exec download tool, by gobgobgob.


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Aquí están las obras ganadoras de nuestro Concurso de Wallpapers, incorporadas ya en las nightly builds.


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Simplemail mail program being ported to AROS by micken_micken.


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2006-09-01

Aquí están algunos trabajos del 2006. AROS mostrando a nuestro programa de pintura de Hogne "M0ns00n" Titlestad, Lunapaint v0.2.3 en acción. También los programas AROS fueron localizados al ruso. El trabajo también en progreso de Kalamatee: Conceptual GUI For W.I.P AROSTCP Config Tool y MesaGL. Y un adelantado cliente GUI de FTP de Suppah (aka voidstar).

Esta pantalla muestra el venidero cliente de FTP con GUI de voidstar aka Suppah, tomada de la última build.


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Gracias a Sergey Mineychev, todos los catálogos de los programas de AROS fueron localizados y se añadieron las fuentes (con un permiso de Michael Malyshev, ATO).


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Aquí se ve el trabajo en progreso de Kalamatee: Conceptual GUI For W.I.P AROSTCP Config Tool. La Profile Page permite escoger/importar/exportar un completo perfil/configuración de red. También permite configurar las EnvVariables que afectan a AROSTCP.


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Este es nuestro fenomenal programa de pintura de Hogne "M0ns00n" Titlestad, Lunapaint v0.2.3 (http://www.sub-ether.org/lunapaint) en acción. Carga de Datatypes completa..., y quedan más cambios por venir.


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MesaGL v 6.5 alfa en desarrollo, de Kalamatee. No es una bonita pantalla, pero es la más reciente.


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2004-03-08

Nuevos íconos PNG y la herramienta para administrar el bus PCI.

Adam Chodorowski se tomó el tiempo de preparar una lindo conjunto de íconos PNG, basados en el conjunto "Gorilla" de Gnome, para mostrar esta nueva característica de AROS. También puedes ver al nuevo programa de preferencias del Wanderer, que ahora sólo te deja cambiar los fondos de escritorio y de las ventanas de directorio, pero más tarde permitirá ajustar las otras características del Wanderer.

Nota que todas las fuentes están suavizadas.


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Gracias a Michal Schulz AROS tiene un apropiado soporte PCI. Esta toma muestra a PCITool en acción, un programa que te permite mirar una lista de todos los dispositivos PCI conectados a tu computadora.


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2003-11-24

UAE, Zune y gcc funcionando.

¡Zune se está poniendo cada vez mejor! Ahora, gracias a Georg Steger tenemos más clases implementadas, como puedes ver. Además Gcc está compilando un programa de prueba para las nuevas clases implementadas.


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Dos instancias de UAE funcionando al mismo tiempo, que muestran la emulación del chipset y de Picasso96. UAE para AROS es una aplicación Zune, su manejo de la entrada y la salida gráfica se hace con la ayuda de las clases hechas para la ocasión.

Una GUI con todas las características está en desarrollo por Adam Chodorowski.


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2003-08-09

The About dialog was recently updated to show even more information, and not only be extremely stunning. Also, you can see the nice ASCII logotype by Jostein "Taxi" Klemmetsrud that is used when the image isn't available (for example on the floppy).


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Here we have some new features in icon.library. You can see the new effect for selected icons (the "S" directory is selected here, and therefore brighter than the other icons). The icon labels are now draw with an outline, to be visible even on dark backgrounds (this will ofcourse be user configurable in the future).

Also, we can see the file identification in action: the text files in the "S" directory get special def_Text icons, while the file "AROS.png" gets the generic project icon. We don't have many icons right now, but if they were available "AROS.png" would get a def_Picture icon (or even a def_PNG icon, if it was available).


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The UberPaint 4p bitmap drawing program, recently ported to AROS (which was fairly easy as it uses SDL). As you can see, it's a Deluxe Paint clone. You can also see the beautiful art that Adam Chodorowski has produced with this program. ;-)


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Some more simple demos of the early (and still in progress) Mesa port.


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The Time Preferences application, the Clock and the WritePixelArrayAlpha test program showing alpha blending.


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Editing the Startup-Sequence using JanoEditor, which is currently the standard AROS text editor.


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More pages in the Zune Preferences, so that you can configure the user interface just the way you like it.


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Even more pages in Zune Preferences.


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An empirical experiment which investigates just how many programs you can squeeze into an AROS screenshot. Quite many, as you can see...


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Here is the FreeType Manager, which is used for installing and configuring new TrueType fonts in the system. Not very user friendly, but you can fiddle with every little detail. More important, it works. :-)


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2003-08-08

More eye-candy, including antialiased TrueTrype fonts.

The new About dialog, featuring the logo-contest winner. Mesa is also shown in action through the gears demo.


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Antialiased TrueType fonts everywhere. Also notice the new disabled gadget effect.


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2003-05-27

A screenshot of an AROS desktop using color gradients.

Zune gradients in action. Mostly vertical gradients, with a horizontal gradient as background of the Gradient-o-matic window.


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2003-04-25

Some screenshots of the latest developments in AROS: more icons from Mason, AHI, JPEG and PNG datatypes and LBreakout 2.

LBreakout 2, a very nice breakout style game. Ported quite easily by Fabio Alemagna since it uses SDL, which has already been ported earlier by Gabriele Greco.


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Here you can see some more icons from Martin "Mason" Mertz, the AHI preferences and the PNG and JPEG datatypes in action.


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2003-04-03

Some new screenshots, showing the skinning abilities of Zune, and the Mason Icons in their full beauty.

The Zune preference program, showing some of its skinning functions.


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HDToolBox featuring a very psychedelic set of textures, showing the skinning abilities of Zune.

Don't do this at home, it might harm your eyes!


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The Zune preference program in it current status, featuring a very relaxing skin.


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The Mason Icons showing trough the Wanderer's windows. You can also see Kitty: that's a shaped window.


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2003-03-30

AROS native running a few demos, including an the irregular-shaped Kitty window.

AROS native running some demos using the VESA.hidd for graphics.


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2002-07-06

Renewed Zune and preferences screenshots

The Locale, Input, Serial and Font preference programs.


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Always the same MUI test applications, plus a barebone Zune prefs editor and another little application, testing the layout engine. You can see how Zune is improving!


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2002-03-17

Here it comes: Zune!

A MUI test application running under AROS hosted, using the Zune engine.


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2002-01-10

Three demos running simultanously on AROS.

Behold AROS in all its beauty: these three demos are running at the same time, carefully supervised by exec. From left to right, "Flamme", "Knp" and "Firework" all show their stuff (the latter demo being the latest addition to the AROS deck of magic cards).


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2001-10-22

Programming in False.

Now you can also develop in AROS using the False programming language by Wouter van Oortmerssen! The screenshot show a False program displaying all primes between 0 and 100 (backwards), with the sourcecode just above. Nice and readable, eh? ;-)


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2001-10-18

Development in AROS.

Doing some development in AROS using XDME and Python. The Python program that is being edited can be seen in action, drawing a simple AROS logo in a window using the IntuitionLibrary module.


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A session with the interactive Python interpreter, using it to list the contents of some directories and read from a text file.


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2001-02-28

Preferences programs.

The first prefs program is finished: Locale. The languages and countries you see in the image are all implemented in AROS. The GUI strings in the image are in German to show that locale.library and catalogs are working.


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2001-02-22

Finally some new screenshots.

Multiview with ascii.datatype, binary.datatype and text.datatype in action.


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Shows WiMP, a window manipulation tool, plus two games from Aminet which were already ported long time ago.


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Finally kissed topaz 8 good bye. Shows also an irregular shaped window. Clicking in the transparent areas go through to the windows below. The boot shell window shows that windows can now be dragged off the screen. There is also the menu of the file requester window visible


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Knp, DawaFire, Galaxy. All these look much better in motion, though


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2000-11-24

ReqTools.

File Requester, Font Requester, String Requester, Long Requester.


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Screenmode Requester, Palette Requester, EZ Requester, Prefs program.


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2000-08-26

Screenshots of AROS/i386-pc running on VMWare/Linux.

Native/i386 AROS' SAD running under VMWare/Linux


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Native/i386 AROS' Workbench Screen running under VMWare/Linux


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2000-07-10

BGUI, the BOOPSI Graphical User Interface.

The BGUI prefs program and some other BGUI demos.


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BGUIDemo.


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2000-05-08

Freetype 2, a font engine with anti aliasing support for outline font formats like TrueType and Type1.

Another Freetype demo program showing the glyphs of two fonts.


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The ftstring Freetype demo program proving that ...


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2000-04-23

A screenshot of AROS running on Linux with many launched programs and another (quite blurry one) screenshot of AROS running natively on IBM compatible computers.

Running under Linux


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Running natively on IBM compatible computers


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2000-04-06

Directory Opus 4.12 running under AROS. Still a bit unstable and some things which don't work (because of not yet implemented AROS functions, no ARexx, ...), but it does work!

Linux Desktop with the Workbench Screen and DOpus running on it's own screen


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Linux Desktop with the Workbench Screen and ConfigOpus running on it's own screen .


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2000-03-09

MAME, the great Multiple Arcade Machine Emulator has been ported to AROS.

StarWars and R-Type 2


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Outrun and GunForce


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Raiden and Caveman Ninja


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Carrier Wing and 1941


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2000-03-01

Now, there is also Doom.

You can run it in multiplayer mode on one machine. Its hard to control, tough. Too many fingers on keyboard :-)


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This one has less but bigger windows


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Or you can run it several times in small windows


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You can run it in a big window


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2000-02-24

Of course, Quake has been ported to AROS.

A room


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Exploding grenade


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A "nailed" enemy


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The start room


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2000-02-23

Here are screenshots of two different voxel demos.

Voxel


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NewVox


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2000-02-12

The "Workbench" of AROS (it's just a screen) with some open windows.

Same picture in two formats


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1999-07-25

A small window with three mutually exclusive gadgets plus a window with all working GadTools gadgets.

Clicking on one of the gadgets


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Moving the window around


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All GadTools gadgets that AROS currently supports.


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Releasing the mouse


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1999-03-02

Screenshots (real screenshots :-)) of the i386-pc port of AROS. This is a standalone version of AROS (which means that the computer is booted with AROS as opposed to the emulation flavour where the computer is booted with another OS and AROS runs as an application on that OS).

A real screenshot of the running AROS.


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A faked screenshot (better readable)


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booting...


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A bit closer.


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and running (it doesn't do much, yet. It just runs SAD, the serial debugger and waits for input).


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and bigger. The dark character in the right top edge is not a bug; it's a second task running to prove that the multitasking actually works.


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1999-02-26

The first game ever ported to AROS was Moria3D. Here are a few screenshots...

A bend of a corridor


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A room


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A corridor with a ring


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1997-06-24

Here are two older screenshots from programs which at that time still ran directly in an X window, because a layers.library did not yet exist. At this time each AROS window mapped to an X window. Today when AROS is running hosted under Linux an X window represents an AROS screen.

Displaying Amiga icons


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Demonstration of some rendering modes and gadgets.


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